Archive of the Awards Category

Oscar-Nominated Jeff Cronenweth, ASC Set for Conversation at Createasphere’s Entertainment Technology Expo

Talented Cinematographer to Discuss Creativity, Story and Back-to-Back Oscar Noms

(Burbank, CA) Createasphere’s Spring Entertainment Technology Expo – the top gathering of entertainment and media professionals, technical innovators, and content experts on the West Coast showcasing emerging media trends in production, post, animation, VFX, advertising, and streaming content – announced renowned cinematographer and Oscar nominee Jeff Cronenweth, ASC as the keynote, Visions of Oscar: Jeff Cronenweth, ASC, How Collaboration and Talent Gets The Story Told. The keynote will take place on March 1st at LA Center Studios.

Cronenweth is nominated for an Academy Award in Cinematography for his work on David Fincher’s The Girl With the Dragon Tattoo. He is also nominated for an American Society of Cinematographers (ASC) Award and a BAFTA. The Academy nomination is Cronenweth’s second, following last year’s The Social Network nod. Cronenweth’s career launched at the dawn of music videos, gaining far-reaching acclaim for his work on groundbreaking videos for artists as diverse as U2, Michael Jackson, Nine Inch Nails, Shakira, Celine Dion, Christina Aguilera, No Doubt, Massive Attack, Moby and Macy Gray. He has won MTV, CLIO and MVPA cinematography awards. Cronenweth is known for utilizing dim-lit, close-up, long-shot filming of scenes, as exemplified in Fight Club as well as many of the music videos and commercials he has worked on. “Whether we were inside or outside, we always wanted to keep a shallow depth of field to keep the audience focused on what we wanted them to see,” says Cronenweth of his Fight Club technique.

In addition to his feature work, which includes Down With Love, K-19: The Widowmaker and One Hour Photo, Cronenweth is an award-winning commercial director. He and his brother Tim founded The Cronenweths, working out of the production company Untitled. The pair collaborate on spots and music videos. Their spot work includes popular ads for Jeep, Adidas, Nike, Apple, Gatorade, Gap, Master Card, Verizon and Tommy Hilfiger.

In addition to collaborations with Fincher, Cronenweth has worked with such visionary directors as Kathryn Bigelow, Michel Gondry, Mark Romanek, Zack Snyder, Sophie Muller, Spike Jonze, Jake Scott, Phil Joanou and many more.

A Los Angeles native – and son of the legendary director of photography Jordan Cronenweth, ASC – Cronenweth is known for his ability to take new technologies into projects in service to the story. The Social Network and The Girl With the Dragon Tattoo were both shot with the RED Mysterium camera and he is equally adept in film and other formats. At the core of his artistic approach is a fierce dedication to the vision of the director and visually complementing the story.

Registration for the keynote discussions at Createasphere’s Entertainment Technology Expo is required, as space is limited. This one-day event is designed as a technology summit with top-level presenters, offering a unique and engaging opportunity to explore the intersection of future technologies in service to creativity. ??For further information and registration visit www.createasphere.com/ete or call 818.842.6611.

About Createasphere
Createasphere is a global community builder for the entertainment technology industry, advancing technologies and careers through Expos, Conferences, and online offerings.

Createasphere was founded in 2001 as HD EXPO, and over the past decade has grown into a global company that develops and presents influential events for the content creation community, on line and face to face. Founded by Kristin Petrovich Kennedy in Los Angeles, Createasphere became part of Diversified Business Communications in 2009, now driving their entertainment strategies and properties division. Currently, Createasphere is presenting the Entertainment Technology Expos in Los Angeles; the Digital Asset Management Conference in New York, Los Angeles, and Europe; The DAMMY Awards in New York; the online news and content portal CreativeProCoalition.com; 3D Road Shows; and Post Production Master Classes.

Connect with Createasphere on:
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Media Contact:
Chris Purse, 818.303.8088
ignite strategic communications
chris@ignite.bz or mimi@ignite.bz

ASSIMILATE Congratulates Chilefilms for Sundance 2012 Winner, Violeta Went To Heaven

Credits also to Local Hero Post, Cinecolor Digital, Studio L’Equipe for their 2012 Sundance Film Festival Entries

At the Sundance Film Festival 2012 in Park City, Utah (January 19 – 29), several films were on the roster for filmmakers whose post-production companies used ASSIMILATE’s SCRATCH DI tool in their digital workflows. ASSIMILATE is extremely pleased to congratulate Chilefims for its post-production of Violeta Went To Heaven (Violeta Se Fue a Los Cielos) (2011), winner of the Sundance 2012 World Cinema Grand Jury Prize, Dramatic. ASSIMILATE also congratulates Local Hero Post (Santa Monica, CA) Cinecolor Digital (Buenos Aires, Argentina), and Studio l’Equipe (Paris, France) for their high-quality post-production of the following films accepted by the Sundance Film Festival 2012, the premier showcase for independent American and international filmmakers.

World Dramatic Competition

Winner – Violeta Se Fue a Los Cielos (Violeta Went To Heaven) (2011) directed by Andres Wood: Like a Chilean Edith Piaf or Bob Dylan, Violeta Parra was a folksinger and pop culture icon whose songs expressed the soul of her nation and protested social injustice. Violeta Went to Heaven tells Parra’s extraordinary story, tracing her evolution from impoverished child to international sensation, to Chile’s national hero. The full DI, from conform to color grading and finishing for this film, was done in ASSIMILATE’s SCRATCH.

Post-production facility: Chilefilms, Santiago, Chile; www.chilefilms.com.cl

“We of course are thrilled and honored that Violeta Went to Heaven is the winner of the World Cinema Grand Jury Prize, Dramatic at Sundance 2012. As with every film we undertake at Chilefims, we put our heart and soul into it,” says Cristian Aguilar, Chilefilms’ business development director. “We’ve been using SCRATCH since 2004 when we were a beta for version 1. Since then, SCRATCH has become an integral tool in our daily workflow for countless films and projects. The sophistication of SCRATCH continues to ‘ripen’ over the years so that we’re able to do post-production at the speed of thought to achieve the highest quality of DI, many of which are award-winning films and documentaries.”

Wrong (2012) directed by Quentin Dupieux: Dolph Springer wakes up one morning to realize he has lost the love of his life, his dog, Paul. During his quest to get Paul (and his life) back, Dolph radically changes the lives of others. In his journey to find Paul, Dolph may lose something even more vital – his mind. This film was conformed and color graded in ASSIMILATE’s SCRATCH.

Post-production facility: Studio L’Equipe, Paris, France; www.studio-equipe.com

The Last Elvis (2011) directed by Armando Bo: In the unique world of the Buenos Aires celebrity-impersonator scene, “Elvis” Gutiérrez is a star. By day, though, he must contend with a dead-end factory job and an ex-wife who worries about how his obsessive behavior affects their young daughter. ASSIMILATE’s SCRATCH was the tool of choice for the full digital intermediate – conform, color grading, and finishing —- for this film.

Post-production facility: Cinecolor Digital, Buenos Aires, Argentina; www.cinecolor.com.ar

“This film was captured in RED and required intense color work because the film had to have a style or look of Las Vegas, with its dramatic different climates throughout the film,” said Lucas Guidalevich operations manager at Cinecolor Digital. “This is not a VFX film, so the importance of post-production lies almost entirely in the color correction. Thanks to the features that SCRATCH offers in working with infinite layers, we could do a lot of tweaking to squeeze the most out of the captured images. The results were excellent, both in the DCP and in the film copy negative, which was printed on an Arrilaser.”

US Dramatic Competition

Filly Brown (2011) directed by Youssef Delara and Michael D. Olmos: Majo Tonorio, a.k.a. Filly Brown, is a raw, young Los Angeles hip-hop artist who spits from the heart. When a sleazy record producer offers her a crack at rap stardom, Majo faces some daunting choices. Gina Rodriguez’s performance as Majo is considered by many to be the breakout performance of the festival. Filly Brown was conformed, color graded, and finished using ASSIMILATE’s SCRATCH.

Post-production facility: Local Hero Post, Santa Monica, CA; www.localheropost.com

Leandro Marini, founder and DI producer at Local Hero Post said, “For us, working in SCRATCH is almost a magical experience – we have all the needed DI tools at our fingertips to bring out the best in imagery, no matter the format or size of the project. It’s extremely satisfying to exceed the expectations of our clients, actually bringing their vision to life.”

“ASSIMILATE congratulates Chilefilms and the entire family of SCRATCH artists whose films competed at Sundance 2012″, said Steve Bannerman, VP of marketing at ASSIMILATE. “We have been the heartbeat of digital filmmaking since the original RED ONE camera, and we are proud to have empowered so many of the independent film and documentary makers who have fueled this revolution. Audiences around the world are continually amazed and delighted by their work, and ASSIMILATE is honored to have played a role in their craft.”

SCRATCH Digital Workflow

ASSIMILATE’s SCRATCH and SCRATCH Lab deliver the industry’s most comprehensive toolset for data-centric digital cinema and broadcast productions for 2D and 3D stereo projects at up to 5K resolution and beyond. New 6.1 versions of the software, running on Mac OS X and Windows 7, feature SDI output via AJA Kona 3G graphics cards, wicked-fast dailies rendering, improved metadata and timecode handling, and enhanced RED workflow support.

ASSIMILATE is the premier provider of digital workflow and post-production tools, that have proven essential to the successful creation of thousands of studio and independent features, television shows, music videos and corporate video productions. The company’s products, running on Windows and Mac OSX, are the heartbeat of today’s most demanding digital post-production and dailies workflows for 2D and stereo 3D productions. They equip directors, DPs and artists with the state-of-the-art, intuitive, data-centric solutions they need to meet the continual challenges of increased creativity and productivity amid ever-shrinking budgets. ASSIMILATE’s SCRATCH data-centric DI system, is the most comprehensive, end-to-end cinema and broadcast imaging tool for playback, conform, editing, color grading, compositing and finishing of RED and other digital workflows. SCRATCH Lab delivers a comprehensive toolset for the review, versioning, color correcion, conform and output of on-set or VFX dailies. ASSIMILATE a privately held company, with headquarters in Santa Clara, California, USA, offices in London, UK, Groningen, NL and Beijing City, CN and markets its products worldwide via a global reseller network. To learn more, and find your local reseller, please visit www.assimilateinc.com

New 33D Bullet Rig Most Affordable, Mobile Rig

3D Bullet Rig

Hollywood, CA – 3D Film Factory, the leader in professional, affordable 3D camera rigs, introduces the world’s lightest, most affordable, hand-held 3D rig – the 3D Bullet Rig. Ready to “Load & Shoot”, this versatile 3D system is literally unshakable for handheld, Steadicam, Easyrig, or tripod filming.Priced at a fraction of other professional 3D rigs (under $5K), this compact beam-splitter rig is the perfect solution for location, reality, or action 3D filmmaking. It’s features actually surpass that of other more expensive rigs. For more information on the 3D Bullet Rig visit www(dot)3DFilmFactory(dot)com

“The 3D Bullet Rig is going to take 3D production to a whole new level. I love this rig. It’s incredibly light, rock steady and most of all – it’s really easy to shoot with from your shoulder, or tripod. This rig is a 3D filmmakers dream, very versatile“, said the company’s veteran stereographer Keith Driver. “Most 3D rigs are bulky, expensive and worst of all – tripod bound. They require a crew to operate. We’ve shot 3D projects in Africa, the Middle East, Hollywood soundstages, you name it we’ve done it in 3D. And we realized we needed a more mobile 3D rig. A 3D rig you could just pick up and shoot with. This is the 3D Bullet Rig.”

The 3D Bullet Rig makes handheld 3D filming effortless and smooth by transferring the weight to your waist and shoulder. Each 3D rig includes a spring-loaded suspension rod, comfortable weight displacement belt and adjustable, padded shoulder mount. The result is hours of mobile, handheld 3D filming capability. In addition, the rig features detachable rubber hand grips for easy manoeuvring and a standard tripod mounting plate (¼-20 and ?-16 holes).

Weighing approx. 15 lbs. (5.8 kgs.) the Bullet Rig accommodates the Red Epic, Canon DSLR 5D, 7D, XF105, XF305, XH-G1, Sony F3, EX3’s, HDCP1, X5U, Z1U, Panasonic AF100, HPX250 and many other professional HD cameras.

The rig also features custom camera mounts that easily lock and load cameras into place using a standard quick-release plate from Bogen/Manfrotto. The horizontal camera mount offers IO (inter-ocular) adjustability from 0” – 3.5” (0 – 89 mm) and simple convergence movement from 0°-3°. Both functions are easily controlled using smooth, accurate finger knobs, with calibration markings. The vertical camera mount adjusts for perfect stereoscopic picture alignment by elevating and performing full x-y-z rotation (yaw, roll, tilt).

The light-weight, mirror box housing is constructed using space-age foam core plastic that’s durable, corrosion-free and substantially cooler than a metal matte box. This ensures your beam-splitter glass with its expensive coatings will stay cool on hot days. The rig itself is hand-milled employing a nearly indestructible aluminium alloy frame.

Perfect for traveling light, the entire 3D Bullet Rig is ingenuously designed to set-up and break down in a matter of minutes, packing into a small, water-tight pelican case.

As a bonus, the horizontal rail easily detaches, along with the camera mounts, transforming into a side-by-side rig 3D for wide and landscape stereography.

Our opti-prime, 50/50 beam-splitter glass is optimized to meet the demands of 3D filmmaking. See specs. Within the matte box, a simple adjustment tool allows stereographers to fine tune the glass angle from between 43° to 47°.

The outcome is simply the world’s most affordable, professional handheld 3D rig.

It should be noted that using our simple Lanc system camera operators can now synch start/stop, focus, alignment, lens shift and many other vital functions thru both cameras or individually.

The 3D Film Factory offers a complete line of 3D beam-splitter rigs intended for HD camcorders, as well as larger ENG and broadcast style camera. In addition, we offer several inexpensive side-by-side rigs and real-time 3D viewing solutions. To learn more about 3D camera rigs, 3D viewing systems, 3D production services, or 3D training workshops visit – www.3DFilmFactory.com

About the 3D Film Factory
Established in 2008 by award-winning filmmakers and veteran stereographers, the 3D Film Factory has been the worldwide leader in professional, affordable 3D camera rigs and real-time 3D monitoring solutions. In addition we provide a host of 3D production services worldwide including, stereographers ‘for hire’, 3D camera rig rental, 3D viewing systems, and 3D post, as well as intensive 3D training workshops. Former clients include ESPN, NASA, Disney, HD Cinema, Pinewood Studios and Discovery. For more information visit www.3DFilmFactory.com

Montreal Facilities Collaborate on Source Code

Duncan Jones Thriller Nominated for Outstanding Supporting Visual Effects in a Feature Film


Louis Morin

Montreal: Jan. 27, 2012… When visual effects supervisor Louis Morin and VFX producer Annie Godin were nominated for a VES Award for their work on Duncan Jones’ Source Code, the Montreal-based facilities involved in the film had reason to celebrate as well. Under the guidance of Morin, the VFX facilities each took on different parts of the project, sharing assets and coordinating deliveries on the film. The result was both a visually stunning film and proof that the Montreal film industry can compete with the best on the world stage.


“Louis Morin is a very effective and creative VFX supervisor,” said director Duncan Jones. “He found really excellent boutique facilities that were able to craft individual, and very different kinds of effects that we needed in the movie.”


The four Montreal-area studios included Modus FX, who handled complex digital crowd shots, CG trains, environments and dramatic pyrotechnics; Rodeo FX, who crafted the crucial greenscreen windows for the train interiors; FLY Studio, who created the futuristic CG pod sequences and key transitions; and Oblique FX, who created the CG bomb, a virtual stuntman and a poetic slow-motion explosion sequence. Toronto-based Mr. X contributed to the greenscreen train window backgrounds and MPC Vancouver handled the exterior shots of explosions and a train crash sequence.


“In the grand scheme of things, this was not a big-budget film,” said Jones. “That meant we had to be fairly specific about the FX we wanted. We couldn’t play around with too many ideas. We really couldn’t afford to make mistakes.”


“We had 850 shots to manage and a budget of $3.5 million dollars,” said Morin, “and for most of the film you would have no idea that visual effects were even used. The train, the cabin interiors and the station all look like real. The goal was seamless visual effects where the audience is simply immersed in the story.”


The Source Code Story
Released in theaters on April 1, 2011, Source Code is a psychological sci-fi thriller that tells the story of a U.S. soldier, played by Jake Gyllenhaal, who wakes up in the body of another man on a Chicago commuter train. Shortly after that, the train blows up. As part of an experimental military mission, Gyllenhaal’s character is forced to repeat those final eight minutes on the train, working out how it was blown up, and, ultimately, how to prevent the tragedy. In the process, he forms a bond with a fellow passenger [Michelle Monaghan], and begins to solve the larger mystery of how he got there in the first place. While the film makes extensive use of visual effects, the digital achievements never overwhelm the essentially human story of Source Code.


All of the interiors were shot on a set in Montreal. Equipped with greenscreen windows, the whole set was placed on a gimbal that replicated the rocking movements of a train in motion. Exteriors used second-unit photography shot in Chicago. Commuter trains were digitally resurfaced, and a fictional train station was created using extensive digital set extensions.


“Some of the most subtle VFX work they had to do, like the insets for the greenscreen windows in the train, could make or break a movie like this,” explained Jones. “Even a small mistake with the simplest detail, like defining where the line of the landscape is, would have made a scene immediately and noticeably unrealistic. The guys did a beautiful job matching the moving patterns of Don Burgess’s ingenious lighting schemes, so it doesn’t pull the audience out of the movie.”


Rodeo FX – Light and Windows
Along with delivering a variety of explosions, Rodeo FX took the lead on greenscreen windows, cleverly compositing in the moving backgrounds outside the train. In total the facility contributed over 360 shots to Source Code.


Sébastien Moreau, president and VFX supervisor at Rodeo FX, put particular focus on the use of interactive light. “Greenscreen windows are usually detectable,” Moreau said, “but we were able to create a seamless look using interactive light.”


According to Moreau, the most interesting part of the project was dealing with continuity between shots, both in terms of the quality of the VFX work, and with the illusion of the train’s speed. “Even though we had all the necessary footage from a real train, shot with a three-camera rig to cover a very wide view of the background, we worked hard to maintain the illusion of constant speed and the position of the horizon line from shot to shot.”


“Imagine yourself in the train next to the window and you go past trees and buildings and there’s light occlusion,” added Morin. “There are highlights, lowlights, and, with the movement, there is constant variation. The ‘imperfection’ of reality is really subtle, but it’s critical to capture that imperfection for the CG to be invisible. Rodeo achieved this by applying the difference in positive and negative highlights to blend the plates of the exterior shots with the interior lighting. This was painstaking postproduction work.”


Oblique FX – Explosion and Stunt Double
Oblique FX contributed 46 shots to the film including a complex CG bomb, a dramatic interior explosion shot in slow motion, and a digital stunt double of Jake Gyllenhaal’s character as he jumps off a moving train and rolls to a stop on the platform.


For the explosion sequences, the studio created two replicas of the train interior. A full-scale model with dummies matching the actors’ positions was used for interior train explosions. A second version was positioned vertically so that Morin and his team could capture explosions at 1000 fps moving upwards through the interior towards the camera. Oblique FX then artfully combined the live-action plates with CG to create a realistic look with a poetic feel.


“The digital double was an artistic challenge because we had to animate Jake rolling along the platform and bring everything together so it’s believable,” said Alexandre Lafortune, visual effects supervisor, Oblique FX. “The movement is violent and jarring. We’ve done crowds before and wider shots of CG people, but a single figure that needed to blend seamlessly with live-action shots of the actor at the beginning and end of the shot was a new challenge.”


The studio used Natural Motion’s Endorphin software. “It’s a mix of simulation and keyframe animations,” Lafortune explained. “Duncan wanted us to try simulating it and Endorphin lets you rig the character and throw him against a surface to see what happens. We started with that to get the physics for the motion and the speed of the train worked out.”


Source Code was a special project for us and we really enjoyed the teamwork with our partners,” said Pierre-Simon Lebrun-Chaput, visual effects supervisor, Oblique FX. “It was a great example of how facilities can collaborate on a film, each bringing their individual strengths to the project.”


Fly Studio – Pod and Transitions
Fly Studio specializes in creative motion graphics as well as visual effects. For Source Code, the company was called on to create the transitional shots between the pod and the train, as well as more than 100 monitor replacements. The pod is the surreal space from which Gyllenhaal’s character interacts with his military controller, played by Vera Farmiga. Fly Studio created the transitions for those shots.


“The transitional shots from the pod to the train and back were pretty much open to our ideas,” explained FLY Studio’s VFX supervisor on the project Jean-Pierre Boies. “We tested lots of different ways of transitioning – different layering of graphics, 3D meshes and a lot of effects added on top of it to create the final result.”


FLY Studio also added condensation to the actor’s breath inside the pod – an example of a subtle effect that greatly enhances the verisimilitude of some scenes. “Lots of movies are doing it by creating particles and compositing them in, but we decided to shoot our own live elements for this,” explained Boies. “We brought a Canon 5D camera to shoot some tests inside in a meat freezer at -15 or -20 Celsius. The test shots worked out so well, we ended up using them.”


“We’ve worked with Louis a few times now and we really liked the dynamic of working with him and the other companies,” he added. “Louis knows we have a strong motion graphics team and he knew we would be able to contribute creatively on a project like Source Code.”


Modus FX – Train and Station
Source Code is the most ambitious and the most challenging project that we’ve tackled so far,” said Yanick Wilisky, VP of production and VFX supervisor at Modus FX. The company was brought on board in pre-production. “We started doing the pre-vis for the main action scenes – how the train would explode, and where this would take place,” said Wilisky.


In total, Modus handled 150 shots for the film including creating the train in CG, involving thousands of individual elements. The train was often used in close-up shots, requiring extensive camera tracking work, especially for scenes where the train has pulled into the station and crowds of commuters enter and exit the train. “The train was seamless,” said Louis Morin. “It doesn’t look CG. It looks just like a real commuter train in Chicago.”


Artists at Modus FX also created the fictional “Glenbrook Station” in Chicago and its surroundings. The CG set extension included everything from the station itself, to digital trees, large crowds of people, and commuter traffic on a busy Chicago street.



Crowd shots were created using Massive Software’s 3D crowd behavioral simulation system. Massive was also used for aerial shots of cars. “We needed to craft some pretty big highway traffic scenes with about 6,000 cars. That’s a lot to render, when you count the number of polygons per car,” Wilisky explained.


Annie Godin

Montreal Delivering Excellence in Visual Effects
“All the vendors pushed really hard to make it the best show possible,” said Annie Godin, VFX producer on Source Code. “Duncan and the producers had a lot of trust in us and that was very motivating for everyone. Louis guided the work so well that the vendors got shots approved quickly and could move along to the next tasks very efficiently.”


“I was delighted by how effective those facilities were at dividing up the work like that. They were very professional, and I think they really enjoyed the process themselves,” said Jones.


Source Code was produced by the Mark Gordon Company and Vendome Pictures, and is a Summit Entertainment release. The film stars Jake Gyllenhaal, Michelle Monaghan and Vera Farmiga, and was directed by Duncan Jones.


The film has been nominated for a VES Award for Outstanding Supporting Visual Effects in a Feature Motion Picture. This is Louis Morin’s second VES Award nomination. His first nomination was for the visual effects on Eternal Sunshine of the Spotless Mind. The VES Awards will be announced Feb. 7 at the Beverly Hilton Hotel in Los Angeles and will air on ReelzChannel.


About The Facilities


FLY Studio
Known for its resourcefulness and creativity, Fly Studio attracts clients in film, TV, and advertising who value creative input. Since 1996, it has made a name for itself as a creative and versatile postproduction facility. It specializes in show projections (e.g., many Cirque du Soleil shows), concerts (e.g., Justin Timberlake, Lenny Kravitz, Katy Perry, Pink, and Shakira), music videos (e.g., Beck) and advertising. Working mostly in advertising, its clients include Air Canada, Motorola, Pepsi, Budweiser, Molson, Chrysler, Ford, Walmart and General Electric. The four partners of Fly Studio, with backgrounds in fine arts, traditional animation, and design, complement each other and bring creativity to their many different projects. The partners remain “hands on” in productions, working alongside the 30 employees with diverse talents, to mix many different looks, styles, and genres. VFX projects for major motion pictures include Mr. Nobody, Source Code, Dark Horse and Towelhead. VFX for local films, including les 7 jours du talion (Seven Days), Un capitalisme sentimental, La Peur de l’eau and 1981. For more information, visit www.flystudio.com.


Modus FX
Since launching in 2007, Modus FX has become an industry leader in high-end feature film visual effects and animation, boasting an international clientele and a talented team of hand-picked artists from around the globe. Led by co-founders Marc Bourbonnais and Yanick Wilisky, Modus has developed a unique approach to creating digital content, combining a cutting-edge production pipeline with personalized on-going project coordination. The studio collaborates with each director through the artistic process, from editorial script and on-set supervision to final delivery. Based just outside Montreal, Modus offers a full scope of services in its modern 12,000-square-foot studio. For more information, visit www.modusfx.com.


Oblique FX
Oblique FX was founded in February 2008 when Benoît Brière, former 3D Director of Buzz Image Group, and partners purchased the Film Division of Buzz. Oblique offers high-end digital visual effects services for the film, television and commercial industries. It specializes in photoreal visual effects that integrate seamlessly into live-action plates and environments, including character and crowd animation, matte paintings and virtual environments, special effects and natural phenomena, CG integration and compositing. Projects completed by the team at Oblique FX include 300, Brokeback Mountain, Eternal Sunshine of the Spotless Mind, The Aviator and The Fountain. For more information, visit www.obliquefx.com.


Rodeo FX
Sébastien Moreau founded Rodeo FX in 2006. Since then the company has had a meteoric rise, responsible for seamless visual effects in some of the highest grossing blockbusters in the industry. Using all of the latest technology, while discovering new ones, this Montreal-based team of international artists, numbering 65 and growing, share a passion for and deliver only a high level of quality work that the major film studios expect, as seen in Source Code, Mission Impossible: Ghost Protocol, Red Tails, Underworld Awakening, Immortals, Gulliver’s Travels, Twilight Eclipse, Resident Evil 4, The Three Musketeers, Terminator Salvation, Repo Men, Amelia, The Day the Earth Stood Still and Indiana Jones and the Kingdom of the Crystal Skull. For more information, visit: www.rodeofx.com

3D Bullet Rig with Panasonic HPX250 & Canon XF305 cameras

New 3D BULLET RIG shown with Panasonic HPX250 and Canon XF305 cameras, is the most affordable, modular 3D beam-splitter available today. It features adustable IO (3.5?), convergence (0-2 deg), XYZ axis, camera elevation and mirror angle (44 to 46 deg) for perfect image alignment in every situation. Fits easily on Steadicam, in handheld mode (shoulder mount incl), with EasyRig, on a jib and any tripod. Weighs just 15 lbs. and is 15? wide. Accomodates Red Epic, Scarlet, Sony EX3, F3, Canon XF305, XF105, 5D, Si-2K, & many other professional cameras. For more information visit www.3DFilmFactory.com

Lon Bender and Victor Ray Ennis of Soundelux Receive Oscar Nominations for “Drive”

Hollywood—Supervising Sound Editors Lon Bender and Victor Ray Ennis of Soundelux are among the nominees for Best Sound Editing in the 84th Annual Academy Awards for their work on Drive. This is the third Oscar nomination for Bender. He previously won the award, with Per Hallberg, in 1996 for Braveheart. This is the first Oscar nomination for Ennis. Winners will be announced February 26th in Los Angeles.

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CPL Creates Pixel Magic for Unity Show

West Midlands UK based video and AV specialist Central Presentations Ltd (CPL) designed and supplied a widescreen projection system and media server control for an annual Awards event for Sally Beauty Holdings Inc. which was staged at Whittlebury Hall Hotel, Towcester, Northamptonshire.

CPL was working for the event’s technical co-ordinators Unity. The overall theme was ‘Sex In The City’, and the brief was that the stage should resemble a new York skyline. They settled on using an impressive digital backdrop, that could have a dynamic range of constantly morphing and changing images projected across it throughout the early part of the evening.

This set the scene for the Awards presentations – together with some jaunty scenic pieces like a pair of giant stilettoes. The room was then transformed into a glamorous eye-catching club space for the after show, with the projections bringing a totally different look and feel to the same space.

CPL’s Nick Diacre designed the 50ft wide by 10 ft high stage set, which was constructed from a series of skyscraper shaped ‘flats’. These had white screen material stretched across their fronts to make the surface completely smooth and seamless.

Diacre produced all the advance work, drawings and visualisations using a combination of AutoCAD for the 2D and Google Sketchup for the 3D elements, which included proportional modelling of how the projection images could be mapped to the set surface. This enabled him to establish the optimum projector positions and the lenses required to completely fill the surface area smoothly and efficiently.

The centre of the set featured a 14 by 7ft 10 inch aperture, into which a 16:9 ratio screen was fitted exactly.

The video content to cover the set was mapped to fit its contours and shape using a Pandora’s Box media server, which also stored the footage, which was played out via three of CPL’s Panasonic DZ110 10K projectors. These were fitted with .9 – 1.1 short throw zoom lenses, which allowed sufficient lens shift to gain maximum headroom for the projectors. They were mounted on a ground support system with a 5.6 metre throw distance to the stage.

The centre screen area was also masked using the Pandora’s Box, and images for this were fed into a separate DZ110, rear projecting from behind the set and stage. The screen displayed and ran all the VT play-ins, Awards stings and information and graphics packages for the presentation part of the evening, as well as live IMAG camera footage of the event action as it was happening.

All the video playback content – custom created for the show and supplied via the client – was stored on the single quad head Pandora’s Box server, programmed and operated by Nick Diacre.

CPL also provided a vision mixer to Unity for the live cameras and a presentation operator in addition to five other crew plus Diacre, who had also worked for CPL on the same show last year.

Once the Awards section of the evening was complete, the DJ started and the room was transformed from a slick presentational stage to a clubby intimate vibe, complete with special funky visuals and animations created and run by Diacre using the Pandora’s Box. These were projected across the mapped portion of the set and looked spectacular!

Says Diacre, “This year SBH decided to up the ante with a much more sophisticated projection set up, which was both challenging and fun. I really enjoyed working closely with Jon Preussner the project manager for Unity, who has the vision and confidence to use technology innovatively to create a flexible, practical and lively environment for the enjoyment of all guests”.

For more press info on CPL, please contact Louise Stickland on +44 7831 329888 or +44 1865 202679 or louise@loosplat.com. To Contact CPL direct, please call +44 1926 484609 or check www.cplav.com

ASSIMILATE Congratulates DuboiColor and Offhollywood NYC for Golden Globe Award Winners, The Artist and Beginners

ASSIMILATE’s SCRATCH DI Workflow Enables Award-Winning Films & Projects

ASSIMILATE (www.assimilateinc.com) congratulates DuboiColor (France) for the superior post-production of 2012 Golden Globe Award winner for Best Motion Picture Musical or Comedy, “The Artist”. Kudos also goes to Offhollywood NYC for its high-end DI of “Beginners”, starring Golden Globe 2012 Award winner, Christopher Plummer.

The Artist
DuboiColor, a DI post-production group in France, did the DI for Golden Globe Award winner “The Artist”, directed by Michel Hazanavicius. Eric Martin, head of digital post-production at DuboiColor, used the powerful conforming capabilities of ASSIMILATE’s SCRATCH DI tool suite to conform the huge number of files, and to create and export LUTs for the black and white look of the film. “SCRATCH offers a fantastic end-to-end DI tool suite that enables a highly intuitive workflow. The sophistication of its conform tool allowed us to rapidly conform the files and create several iterations within a highly organized structure. This is invaluable when you’re working within a tight budget and deadline,” says Martin. “And as always, the ASSIMILATE support team was there for us all the way.”

Beginners
Offhollywood (NYC) did the final online, color, and mastering in SCATCH for “Beginners”, starring Christopher Plummer, Golden Globe Award winner for Best Supporting Actor in a Motion Picture.

“One of the producers, who had previously worked with Offhollywood on Rabbit Hole, asked for a one-hour courtesy session for their RED RAW material in our DI Theater with our colorist Milan Boncich. His team was frustrated with the progress at a West Coast post facility that was using a traditional DPX workflow as opposed to a RAW workflow,” says John “Pliny” Eremic, partner and CTO at Offhollywood. “Director Mike Mills and lead actor Ewan MacGregor came to our studio, saw what Milan could do using ASSIMILATE’s SCRATCH DI workflow, and forty minutes later we had the job.” Pliny adds, “It was hugely gratifying to be able to achieve the look Mike envisioned, and work on one of the best films of 2011.”

Learn more about Offhollywood production, post-production and RED camera rental services at www.offhollywoodpictures.com. See and learn more about their film projects behind the scenes at www.offhollywoodbuzz.com

“We are always delighted by the accomplishments of our SCRATCH artists who continue to tell some of the greatest stories using SCRATCH. But we’re especially proud when the results of their talents earn outstanding achievement awards such as the Golden Globe Awards,” says Steve Bannerman, VP Marketing at ASSIMILATE. “We congratulate Eric Martin and his team at DuboiColor for The Artist, as well as Mark Pederson, ‘Pliny’, and everyone at Offhollywood for their masterful post-production of Beginners. We are honored to contribute to their craft.”

SCRATCH Digital Workflow

ASSIMILATE’s SCRATCH and SCRATCH Lab deliver the industry’s most comprehensive toolset for data-centric digital cinema and broadcast productions for 2D and 3D stereo projects at up to 5K resolution and beyond. New 6.1 versions of the software, running on Mac OS X and Windows 7, feature SDI output via AJA Kona 3G graphics cards, wicked-fast dailies rendering, improved metadata and timecode handling, and enhanced RED workflow support.

ASSIMILATE is the premier provider of digital workflow and post-production tools, that have proven essential to the successful creation of thousands of studio and independent features, television shows, music videos and corporate video productions. The company’s products, running on Windows and Mac OS® X, are the heartbeat of today’s most demanding digital post-production and dailies workflows for 2D and stereo 3D productions. They equip directors, DPs and artists with the state-of-the-art, intuitive, data-centric solutions they need to meet the continual challenges of increased creativity and productivity amid ever-shrinking budgets. ASSIMILATE’s SCRATCH data-centric DI system, is the most comprehensive, end-to-end cinema and broadcast imaging tool for playback, conform, editing, color grading, compositing and finishing of RED and other digital workflows. SCRATCH Lab delivers a comprehensive toolset for the review, versioning, color correction, conform and output of on-set or VFX dailies. ASSIMILATE a privately held company, with headquarters in Santa Clara, California, USA, offices in London, UK, Groningen, NL and Beijing City, CN and markets its products worldwide via a global reseller network. To learn more, and find your local reseller, please visit www.assimilateinc.com.

Technicolor – PostWorks New York Provides Grading Services for Three ASC-Nominated Television Productions

NYC Post House Congratulates “Boardwalk Empire,” “Mildred Pierce” and “Bored to Death”

NEW YORK—Three television productions that were posted at Technicolor – PostWorks New York are among the nominees in the American Society of Cinematographers’ 26th Annual Outstanding Achievement Awards competition.

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American Society of Cinematographers Reveals Television Awards Nominees

HBO Leads Nominations with Programs in All Three Categories

(Los Angeles, CA) The American Society of Cinematographers (ASC) has announced nominees in three television categories for the 26th Annual Outstanding Achievement Awards competition. The awards ceremony will be held here on February 12 at the Hollywood & Highland Grand Ballroom.

Nominees in the one-hour Episodic Television Series/Pilot Category are:
* David Franco for HBO’s Boardwalk Empire (“To the Lost”)
* Jonathan Freeman, ASC for Boardwalk Empire (“21″)
* David Katznelson, DFF, BSC for PBS’ Downton Abbey (Pilot)
* John Lindley, ASC for ABC’s Pan Am (Pilot)
* David Stockton, ASC for NBC’s Chase (“Narco Part 2″)

The finalists in the Television Movie/Miniseries category are:
* Ed Lachman, ASC for HBO’s Mildred Pierce
* Kevin Moss for Showtime’s Chicago Overcoat
* David Moxness, CSC for ReelzChannel’s The Kennedys (“Moral Issues and Inner Turmoil”)
* Martin Ruhe for PBS’ Page Eight
* Wojciech Szepel for PBS’ Any Human Heart (“Episode 2″)

The third category, for a half-hour Episodic Series or Pilot, was just added this year. The inaugural nominees are:
* James Bagdonas, ASC for ABC’s Modern Family (“Bixby’s Back”)
* Michael Balfry, CSC for The Hub’s R.L. Stine’s The Haunting Hour (“Brush with Madness”)
* Vanja Cernjul, HFC for HBO’s Bored to Death (“Forget the Herring”)
* Levie Isaacks, ASC for ABC’s Man Up (“Acceptance”)
* Michael Weaver, ASC for Showtime’s Californication (“Suicide Solution”)

“Our members who judged this competition were impressed by the extraordinary images created by these individuals,” says ASC Awards Chairman Richard Crudo. “The contributions they made to telling a wide variety of stories – from period dramas to contemporary comedies – is undeniable.”

Freeman, Moxness and Stockton have won ASC Awards. Freeman took home awards for Boardwalk Empire (2011) and Homeland Security in (2005), and earned additional nominations for Boardwalk Empire (2011), Taken (2003), Strange Justice (2000) and Prince Street (1998). Moxness won for this work on Smallville (2007). Stockton earned his ASC Award for Eleventh Hour in 2009, and a nomination for Nikita (2011).

This is the fifth ASC nomination for Franco who was previously nominated for Bury My Heart at Wounded Knee (2008), Intensity (1998), Falling for You (1996), and Million Dollar Babies (1995).

Bagdonas has three prior nominations for photographing Chicago Hope (1997, 1998) and Hunter (1990).

Collecting their second nominations are Lachman (Far From Heaven, 2003) and Weaver (Pushing Daisies, 2008). The remaining nominees revel in their first nomination.

HBO shows lead the pack with four nominations, followed by PBS and ABC with three, and Showtime with two. The Hub and ReelzChannel claimed one each.

“Narrowing down the field to these nominees was a tough task given the tremendous quality of work being done,” says ASC President Michael Goi. “Innovation and technology has raised the bar for television viewers, and these nominees’ imagery more than meets a new standard.”

For information regarding the 26th ASC Outstanding Achievement Awards visit www.theasc.com or call 323-969-4333. Photos of the nominees are available upon request.

About the American Society of Cinematographers
The American Society of Cinematographers (ASC) is a nonprofit association dedicated to advancing the art of filmmaking. Since its charter in 1919, the ASC has been committed to educating aspiring filmmakers and others about the art and craft of cinematography. For additional information about the ASC, visit www.theasc.com.

Join ASC on Facebook at http://www.facebook.com/The.ASC and American Cinematographer magazine fan page at http://www.facebook.com/AmericanCinematographer, or on Twitter @AmericanCine.

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