News from The Briefing Room: Red 5 Studios Adds NaturalMotion‘s morpheme to Next Gen Pipeline
More Siggraph news from our ongoing virtual press conference
San Diego - Aug. 6, 2007 - NaturalMotion Ltd., developers of the highly-acclaimed euphoria and endorphin 3D animation technologies, today announced that Red 5 Studios has added morpheme to its game development pipeline. Chosen for its intuitive graphical user interface and ability to increase collaboration between animators and programmers, Red 5 Studios is using morpheme for an unannounced next generation game title. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. NaturalMotion will highlight morpheme during SIGGRAPH 2007, booth number 603.
“We added morpheme to our pipeline because we wanted to give our animators more control over the final animations that would go into the game,” said Mark Kern, president and CEO of Red 5 Studios. “In a lot of other systems, after the animators export their work, they don‘t get to see how the animations interact until it is in the game. If they then need to tweak a transition between animations or states, they have to edit a text file and then run the game again, which usually tears at an animator‘s soul. morpheme has an intuitive graphical interface that allows animators to go in and setup all these transitions and preview them without involving much programmer intervention. It cuts down on the time that a programmer and animator need to work together to get a system working within the game, and let‘s the animator focus on what they were hired to do - animate.”
“The team behind Red 5 Studios has one of the most impressive track records in MMOs, be it commercial, creative or technical,” said Torsten Reil, CEO of NaturalMotion. “We are aware how important Red 5 Studio‘s technology decisions are, and are proud they have chosen morpheme as their animation engine.” Read on at The Briefing Room
Related Topics: Company News, Press Releases, 3D, Product News, Animation







