Archive by Benjamin Braman

ZBrush Massacre: Siggraph Day 2

Yesterday the ZBrush booth was completely out of control. The ammount of polys that were flying around the mesh they were murdering was so grossly insane that I literally gagged. They looked to be adding a baboons rear end (when in heat) to a poor human models face, and they were doing it extremely fast. It reminded me of the scene in Total Recal when their oxygen masks explode and their faces get all re-mixed. Barf. So Zbrush is totally crazy. I can’t wait to start playing with it when I get back to Phoenix. In other Siggraph related news I was assaulted by a June Bug. My lawyers are already on it.

Siggraph Day 1

Thus far my first day of Siggraph has been pretty gnarly. Our game (www.shankethegame.com) we built for the Art Institute seems to be going over extremely well! It’s amazing to see something we worked so hard on over the last few months being played by so many people. I haven’t had the chance to meet any of my artistic heroes as of yet, but I plan to!