Archive of the CG Category

Siggraph 2008 CAF Award Winners

Well, I hate to say I told you so, but…a couple of days ago I wrote this entry, France dominates Computer Animation Festival, which is pretty self-explanatory. Now, I’m writing to tell you of the winners in the Siggraph 2008 Compuater Animateion Festival, and guess what?


France dominated.


Here’s the list, all deserving winners. Congratulations to all the nominees on a great exhibition!


Best of Show Winner

Oktapodi

Gobelins l’école de l’image, France more

My last blog for Siggraph 2008

As Siggraph 2008 winds down, it’s time for me to take one last, brief mention of some of the more interesting technology and developments at the show. Be sure to read upcoming issues of millimeter and Digital Content Producer magazines for more in-depth information.


While some may claim that there is nothing new at the show, if you walk the aisles with an open mind you’re sure to find trends and new gear that fits the bill. more

GPU throwdown

Unlike the slowly changing, monolithic market for CPUs, the development of graphics chips and cards looks chaotic, with chip designs, products, and companies coming in and out of the market at a near furious pace over the decades since the first graphics technology delivered in 1960.


Over the past eight years or so, however, two companies have come to dominate the market for discrete chips and cards: ATI (since 2006 a division of AMD) and NVIDIA. While the companies continue to slug it out, most everyone else had fallen to the wayside. Now, the two companies own 98 percent of the discrete GPU business, according to on Peddie Research. more

Simple 3D

iClone3The guys at Reallusion gave me a look at iClone3 a little while ago, as well as their philosophy that there is a market for “simple 3D” work and a merging of the ergonomics that video gamers are used to with the requirements and mindset that animators have. They call iClone3 an affordable and “complete 3D movie machine with real-time animation and actor creation tools for rendering movies with ultimate detail.” The software has a library of characters, bodies, limbs, faces, expressions, sets, and so forth, and is designed for ease of import of elements from places like the Google’s 3D Warehouse, as well as other software packages. Users can animate out of a library of movements, or do basic keyframe work, as well. more

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Traveling at Bunkspeed

BunkspeedOn the convergence trail once again this afternoon, I learned a bit of the Bunkspeed story (booth #311). What intrigues me most about the company’s 3D rendering engine, created specifically for product designers and engineers (starting with the auto industry folks in 2002), is that it has potential to be a pre-viz tool for Hollywood–another example of technology crossing over from one application to the next.


Bunkspeed marketing chief Thomas Teger told me the company’s HyperShot technology, introduced last year as a simplified and way to render and move photographic images in real-time was used a while back for pre-viz and storyboarding work by a freelance artist who worked on Transformers, for example. He adds that the focus of the company remains on design applications, but increasingly, that world requires movement, and so, this year, Bunkspeed announced the addition of enhanced animation capabilities with its new HyperMove tool (slated for an October debut). HyperMove is basically a tool for moving photo-real imagery rendered in the Bunkspeed world for display purposes (driving a car, posing a cell phone on a turntable, etc), without requiring the artist to have any significant computer animation skills particularly. more

Festival Awards Ceremony Preview

ourw.JPGThe Nokia Theater hosts the Siggraph Computer Animation Festival’s awards ceremony today at 3:45, when the winners of the Audience Award, the Student Prize, the Jury Award, and the Best of Show award will be announced. I’ve covered many of the films up for these awards in previous blogs. See France dominates Computer Animation Festival and Commercials and Promo Spots are Shorts Too for details and links to some of the actual films themselves.


I’ll take this chance to spotlight some of the nominees I haven’t covered. Carbon Footprint is a time-lapse movie depicting 50 years in the life of a discarded aluminum can and is enough to make you vocal the next time you see some jackass throw something away on the street. It comes from the U.K.-based Jellyfish Pictures, and despite its very short running time, is a strong contender for Best of Show. more

The Virtual Cinematography of Speed Racer

Speed RacerA lot of focus this year at Siggraph has been on stereoscopic 3D and its emergence as a new language of filmmaking. If 3D is a new way of making movies, then the vast visual effects team that worked on Speed Racer discovered a reinvention of 2D filmmaking.


Visual Effects Supervisor John Gaeta calls the style pioneered on Speed Racer many things. Among them: “virtual cinematography,” “photo-anime,” and “2 1/2 D” layering. When he and Dan Glass first started working on the project, it was a liberating experience to force themselves to let go of the need for any kind of photorealistic element. This quality is something ingrained into any visual-effects artist worth his salt from the get go. Letting go of that instinct is like asking a cat to ignore a mouse. more

The Issues of Games

An interesting early-morning panel today at Siggraph was the videogame panel Games: Evolving on an Order of Magnitude, which featured apropos comments about where the industry is going technically and from a business point of view from some heavy hitters in the game world. The panel, moderated by Michel Kripalani of Autodesk, included Lyle Hall of THQ Inc., Martin Walker of Artificial Mind & Movement, Steve Theodore of Bungie, Steve Sullivan from Lucas Arts, and Jeff Lander of Electronic Arts. more

James Cameron, More Celebrate Life and Work of Stan Winston

0115_stanwinston.jpg“He was fearless,” says James Cameron. Stan Winston always had the charisma to talk nervous producers into letting his creature effects and make-up studio create expensive, experimental visual effects for their movies. Cameron should know, because some of Winston’s most famous and groundbreaking work was done for Cameron’s 1991 film Terminator 2: Judgement Day.


Last night at the Nokia Theater in downtown Los Angeles, hundreds gathered to pay tribute to legendary Hollywood effects guru Stan Winston, who died this past June. The man left a huge legacy of memorable and award-winning visual effects moments from movies such as Jurassic Park, Aliens, A.I., Iron Man, Predator, and Edward Scissorhands. Jody Duncan, author of “The Winston Effect” interviewed Cameron and some of Winston’s other collaborators about the keys to Winston’s success. more

Featured News from The Briefing Room: Sony Unveils New Hybrid Multi-core Cell Platform for Accelerated HD Workflows

Sony Electronics is unveiling a new workflow solution for faster processing of high-resolution effects and computer graphics. This new technology platform, named ZEGO, is based on the Cell/B.E. (Cell Broadband Engine) and RSX technologies, and is designed to eliminate bottlenecks that can occur during post production, especially during the creation and rendering of visual effects. Read on at The Briefing Room


More Siggraph 2008 news from The Briefing Room