Archive of the Press Releases Category

News from The Briefing Room: Autodesk Congratulates Recipients of the 2007 Autodesk Masters Award

More Siggraph news from our ongoing virtual press conference


Autodesk, Inc. extends its congratulations to all recipients of this year‘s Autodesk Masters awards. Through this annual program, Autodesk recognizes exceptional Autodesk 3ds Max and Autodesk Maya software artists and technical specialists whose work and dedication have significantly contributed to the advancement of computer graphics. The 2007 Autodesk Masters were announced yesterday at Autodesk‘s SIGGRAPH User Group meeting. more

News from The Briefing Room: SONY AND SIDE EFFECTS SOFTWARE TO DEVELOP CELL-BASED SOLUTION

More Siggraph news from our ongoing virtual press conference


SAN DIEGO (SIGGRAPH Booths #1249, #127), Aug. 8, 2007 - Sony and Side Effects Software Inc. announced today that they are working together to provide Side Effects Software‘s award-winning Houdini server tools (Houdini Batch and Mantra) for Sony‘s new Cell Computing Board. This joint effort can empower a new generation of content creators with the seamless integration of high-performance hardware and software. more

News from The Briefing Room: Dassault Systèmes, NVIDIA and mental images Collaborate to Streamline 3D Visualization

More Siggraph news from our ongoing virtual press conference


Dassault Systèmes (DS) (Nasdaq: DASTY; Euronext Paris: #13065, DSY.PA), ), a world leader in 3D and Product Lifecycle Management (PLM) solutions, has teamed up with graphics technologies leaders NVIDIA Corporation and mental images® to extend sophisticated shader technology to every user in the style and digital mock-up review processes, the companies announced today. Wider access to shading tools enables companies to create richer, more detailed simulations that yield higher quality 3D renderings that reflect the real world. more

News from The Briefing Room: SONY AND MENTAL IMAGES TO BRING MENTAL RAY® TO THE CELL/B.E. PLATFORM

More Siggraph news from our ongoing virtual press conference


SAN DIEGO (SIGGRAPH Booth #1249) Aug. 7, 2007 - Sony and mental images are announcing a joint project that will allow the Academy Award® winning mental ray® high-end rendering software to operate with Sony‘s new prototype Cell Computing Board in a range of visualization workflows that feature Cell Broadband Engine™ (Cell/B.E.) technology. more

News from The Briefing Room: Allegorithmic Unveils New Version of Procedural Texturing Middleware, ProFX 2.6

More Siggraph news from our ongoing virtual press conference


San Diego — Aug. 7, 2007 — Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content, today announced ProFX 2.6, the newest version of its patented procedural texturing middleware. Featuring a newly optimized core that runs faster and on a wider range of machines (starting with Pixel Shader 2.0), ProFX 2.6 is the only middleware that allows game developers to professionally author and render high-quality procedural textures. Designed for use with MaPZone Pro 2.6, Allegorithmic‘s advanced texture authoring software, ProFX 2.6 lets game studios produce texture assets up to two times faster than with regular techniques. more

News from The Briefing Room: Frantic Films Introduces Awake Plug-in Pack for eyeon Fusion 5

More Siggraph news from our ongoing virtual press conference


San Diego, CA - SIGGRAPH 2007, Booth #1720 (August 7, 2007)-The software division of award-winning visual effects studio Frantic Films today announced the release of Awake, a plug-in pack for eyeon Software‘s Fusion 5. Awake includes six powerful plug-ins: Lens Distort, Stereo Image Stacking, Stereo Image Unstacking, Frequency Blur, Spherical Distort, and Digital Camera Noise. Awake will be demonstrated at the eyeon Software booth, Booth #815 and at the Frantic Films booth, Booth #1720 at this year‘s SIGGRAPH Conference from August 7-9, at the San Diego Convention Center in San Diego, Calif. more

News from The Briefing Room: MASSIVE SOFTWARE AND MENTAL IMAGES ANNOUNCE NATIVE SUPPORT FOR MENTAL RAY IN MASSIVE

More Siggraph news from our ongoing virtual press conference


San Diego, CA - SIGGRAPH 2007 (August 6, 2007) - Massive Software, the leading developer of AI driven 3D animation systems, and mental images®, the premier rendering software for entertainment, scientific and architectural visualization, today announced native support for mental ray® in Massive. mental ray is software for high-end, photorealistic rendering. Massive is artificial life-based software for producing realistic character animation with up to hundreds of thousands of autonomous performances. more

News from The Briefing Room: Color Symmetry Debuts at SIGGRAPH 2007

More Siggraph news from our ongoing virtual press conference


SIGGRAPH 2007 — SAN DIEGO, CA (August 6, 2007) - Duiker Research Corp., a California-based innovator in imaging and color tools for motion pictures. is announcing Color Symmetry, a suite of plug-ins that for the first time allows film “looks” to be easily emulated and previewed within a wide array of animation, graphics and effects packages. Color Symmetry lets companies handle color accurately and consistently across mediums, applications, platforms and even facilities. Color Symmetry additionally helps companies build robust color pipelines to support complex feature film projects right out of the box. more

News from The Briefing Room: Red 5 Studios Adds NaturalMotion‘s morpheme to Next Gen Pipeline

More Siggraph news from our ongoing virtual press conference


San Diego - Aug. 6, 2007 - NaturalMotion Ltd., developers of the highly-acclaimed euphoria and endorphin 3D animation technologies, today announced that Red 5 Studios has added morpheme to its game development pipeline. Chosen for its intuitive graphical user interface and ability to increase collaboration between animators and programmers, Red 5 Studios is using morpheme for an unannounced next generation game title. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. NaturalMotion will highlight morpheme during SIGGRAPH 2007, booth number 603. more

News from The Briefing Room: Massive Released on Windows Platform

More Siggraph news from our ongoing virtual press conference



Previously available only on Linux, Massive Academy Award-Winning, AI Driven Animation System Now Available to a Host of New Customers


San Diego, CA, SIGGRAPH CONFERENCE (August 6, 2007)-Massive Software today announced availability of Massive, the artificial intelligence (AI) driven animation system, on the Windows platform. In its newly announced Version 3.0, available both on Linux and Windows, Massive delivers more power with dynamic hair and fur, lanes, layer simulations, subdivision surfaces, improved dynamics and more. more