Archive of the Product News Category

News from The Briefing Room: MASSIVE SOFTWARE AND MENTAL IMAGES ANNOUNCE NATIVE SUPPORT FOR MENTAL RAY IN MASSIVE

More Siggraph news from our ongoing virtual press conference

San Diego, CA – SIGGRAPH 2007 (August 6, 2007) – Massive Software, the leading developer of AI driven 3D animation systems, and mental images®, the premier rendering software for entertainment, scientific and architectural visualization, today announced native support for mental ray® in Massive. mental ray is software for high-end, photorealistic rendering. Massive is artificial life-based software for producing realistic character animation with up to hundreds of thousands of autonomous performances. more

News from The Briefing Room: Color Symmetry Debuts at SIGGRAPH 2007

More Siggraph news from our ongoing virtual press conference

SIGGRAPH 2007 — SAN DIEGO, CA (August 6, 2007) – Duiker Research Corp., a California-based innovator in imaging and color tools for motion pictures. is announcing Color Symmetry, a suite of plug-ins that for the first time allows film “looks” to be easily emulated and previewed within a wide array of animation, graphics and effects packages. Color Symmetry lets companies handle color accurately and consistently across mediums, applications, platforms and even facilities. Color Symmetry additionally helps companies build robust color pipelines to support complex feature film projects right out of the box. more

News from The Briefing Room: Red 5 Studios Adds NaturalMotion‘s morpheme to Next Gen Pipeline

More Siggraph news from our ongoing virtual press conference

San Diego – Aug. 6, 2007 – NaturalMotion Ltd., developers of the highly-acclaimed euphoria and endorphin 3D animation technologies, today announced that Red 5 Studios has added morpheme to its game development pipeline. Chosen for its intuitive graphical user interface and ability to increase collaboration between animators and programmers, Red 5 Studios is using morpheme for an unannounced next generation game title. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. NaturalMotion will highlight morpheme during SIGGRAPH 2007, booth number 603. more

News from The Briefing Room: Massive Released on Windows Platform

More Siggraph news from our ongoing virtual press conference

Previously available only on Linux, Massive Academy Award-Winning, AI Driven Animation System Now Available to a Host of New Customers

San Diego, CA, SIGGRAPH CONFERENCE (August 6, 2007)-Massive Software today announced availability of Massive, the artificial intelligence (AI) driven animation system, on the Windows platform. In its newly announced Version 3.0, available both on Linux and Windows, Massive delivers more power with dynamic hair and fur, lanes, layer simulations, subdivision surfaces, improved dynamics and more. more

News from The Briefing Room: Autodesk Launches Autodesk Toxik 2008 Software for Feature Film Visual Effects

More Siggraph news from our ongoing virtual press conference

Autodesk, Inc. (NASDAQ: ADSK), today launched Autodesk Toxik 2008, the latest version of its desktop software for feature film procedural compositing. Toxik has shaped numerous blockbuster films, including Pirates of the Caribbean: At World‘s End, Apocalypto and The Fountain. Designed for visual effects artists, Toxik 2008 combines an extensive creative toolset with real-time, interactive compositing of high-dynamic-range imagery (HDRI). more

News from The Briefing Room: NVIDIA @ SIGGRAPH 2007 – Booth # 413, 513

More Siggraph news from our ongoing virtual press conference

During SIGGRAPH 2007, NVIDIA (booth # 513) a recognized leader in programmable graphics processor technologies will usher in the era of “personal supercomputing” with NVIDIA® Tesla™, the company‘s new line of processors for high-performance computing coupled with the latest NVIDIA® Quadro® professional graphics solutions.

With Tesla, computations that previously took hours, days or even weeks are now taking only minutes and in some cases computing in real time – achieving performance improvements that are 45 to 415 times faster than traditional processors. more

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The editors of Digital Content Producer and millimeter post live from Siggraph as the news happens. Check back several times a day for the latest industry news, reports from press conferences, and product introductions.

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