Guerillas at Play
If you hurry (you have until 2 p.m. today) down to the bowels of the San Diego Convention Center (rooms 15 and 16 on the Mezzanine Level), you can still enjoy the Guerilla Studio experience, make some art, meet some collaborators, or just goof around.
With Gibson guitars wailing in the background, I discovered artists, students, and curiosity seekers “playing with lots of cool toys,” as one of them described it. Down there earlier, I watched a young man get his face scanned using a Polhemus handheld scanner so that he could “play with myself,” so to speak, using animation software. I also watched artists sketching on Wacom tablets, people animating stacks of colorful teacups, folks printing out all sorts of CG drawings, sketches, and previsualizations, and I listened in as artists hotly debated new ways to animate organic shapes to do all sorts of “reverse engineering,” whatever that is. In other words, this is the colorful, expressive, and free little corner of Siggraph where anything goes. more





Much like children, technology eventually needs to find its own way in the world, and the slow but steady development path of Cinital’s Previzion HD studio (basically, an advanced camera motion tracking/previsualization technology for visual effects work) exemplifies that. I had a nice chat with Cinital’s founder, Eliot Mack, this morning and the very first thing he told me illustrated that point. Previzion, Eliot explained, was very much developed for the broadcast/corporate end of the video production spectrum initially, only to find itself instead drawing interest primarily from the Hollywood visual effects community for high-end work as a possible tool for efficient on-set previz in real time.
If you’re here, check out booth 202 for the launch of
Eric Saindon on the 

